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CADPAT Texture Test by ~Cryrid:iconCryrid:


©2009 ~Cryrid
:iconcryrid:

Artist's Comments

I'm currently making a second attempt at modeling a Canadian soldier, as this time a project at work requires it. The older model is more suitable towards older engines and breaks down pretty poorly when viewed up close; this model is going to fix that. It should be better suited towards newer engines like Unreal 3, and hopefully be a few steps up in quality as a result.

This was just a decently quick test to try and create a Cadpat texture/shader combo that would easily allow me to change the camo from Woodland to Arid Region with as few clicks in Photoshop as possible (another problem with the first one). The mesh you see here wont actually be used as most of the jacket will get covered up by the bulletproof vest (which then gets covered by the load bearing vest). A bit of a shame, as I like how the pockets turned out.

Comments


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:icondrakodafrightnin:
I can clearly now the buttons are there.
I can see the folds are on there way.
Gone is the flat mesh that looked so dull.
It's gonna be a bright, bright Sun-Shiny day.
It's gonna be a bright, bright Sun-Shiny day.

Details

April 25
46.2 KB
46.2 KB
433×550

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